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- from typing import cast, List, Type, Union, ValuesView
- from .._connection import Connection, NEED_DATA, PAUSED
- from .._events import (
- ConnectionClosed,
- Data,
- EndOfMessage,
- Event,
- InformationalResponse,
- Request,
- Response,
- )
- from .._state import CLIENT, CLOSED, DONE, MUST_CLOSE, SERVER
- from .._util import Sentinel
- try:
- from typing import Literal
- except ImportError:
- from typing_extensions import Literal # type: ignore
- def get_all_events(conn: Connection) -> List[Event]:
- got_events = []
- while True:
- event = conn.next_event()
- if event in (NEED_DATA, PAUSED):
- break
- event = cast(Event, event)
- got_events.append(event)
- if type(event) is ConnectionClosed:
- break
- return got_events
- def receive_and_get(conn: Connection, data: bytes) -> List[Event]:
- conn.receive_data(data)
- return get_all_events(conn)
- # Merges adjacent Data events, converts payloads to bytestrings, and removes
- # chunk boundaries.
- def normalize_data_events(in_events: List[Event]) -> List[Event]:
- out_events: List[Event] = []
- for event in in_events:
- if type(event) is Data:
- event = Data(data=bytes(event.data), chunk_start=False, chunk_end=False)
- if out_events and type(out_events[-1]) is type(event) is Data:
- out_events[-1] = Data(
- data=out_events[-1].data + event.data,
- chunk_start=out_events[-1].chunk_start,
- chunk_end=out_events[-1].chunk_end,
- )
- else:
- out_events.append(event)
- return out_events
- # Given that we want to write tests that push some events through a Connection
- # and check that its state updates appropriately... we might as make a habit
- # of pushing them through two Connections with a fake network link in
- # between.
- class ConnectionPair:
- def __init__(self) -> None:
- self.conn = {CLIENT: Connection(CLIENT), SERVER: Connection(SERVER)}
- self.other = {CLIENT: SERVER, SERVER: CLIENT}
- @property
- def conns(self) -> ValuesView[Connection]:
- return self.conn.values()
- # expect="match" if expect=send_events; expect=[...] to say what expected
- def send(
- self,
- role: Type[Sentinel],
- send_events: Union[List[Event], Event],
- expect: Union[List[Event], Event, Literal["match"]] = "match",
- ) -> bytes:
- if not isinstance(send_events, list):
- send_events = [send_events]
- data = b""
- closed = False
- for send_event in send_events:
- new_data = self.conn[role].send(send_event)
- if new_data is None:
- closed = True
- else:
- data += new_data
- # send uses b"" to mean b"", and None to mean closed
- # receive uses b"" to mean closed, and None to mean "try again"
- # so we have to translate between the two conventions
- if data:
- self.conn[self.other[role]].receive_data(data)
- if closed:
- self.conn[self.other[role]].receive_data(b"")
- got_events = get_all_events(self.conn[self.other[role]])
- if expect == "match":
- expect = send_events
- if not isinstance(expect, list):
- expect = [expect]
- assert got_events == expect
- return data
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