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+<template>
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+ <div class="relative">
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+ <table class="cube-table">
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+ <!-- 底层:魔方矩阵 -->
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+ <tbody>
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+ <tr v-for="(rowCubes, row) in cubes" :key="row">
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+ <td
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+ v-for="(cube, col) in rowCubes"
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+ :key="col"
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+ :class="['cube', { active: cube.active }]"
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+ :style="{
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+ width: `${cubeSize}px`,
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+ height: `${cubeSize}px`
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+ }"
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+ @click="handleCubeClick(row, col)"
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+ @mouseenter="handleCellHover(row, col)"
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+ >
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+ <Icon icon="ep-plus" />
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+ </td>
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+ </tr>
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+ </tbody>
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+ <!-- 顶层:热区 -->
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+ <div
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+ v-for="(hotArea, index) in hotAreas"
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+ :key="index"
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+ class="hot-area"
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+ :style="{
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+ top: `${cubeSize * hotArea.top}px`,
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+ left: `${cubeSize * hotArea.left}px`,
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+ height: `${cubeSize * hotArea.height}px`,
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+ width: `${cubeSize * hotArea.width}px`
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+ }"
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+ @click="handleHotAreaSelected(hotArea, index)"
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+ @mouseover="exitHotAreaSelectMode"
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+ >
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+ <!-- 右上角热区删除按钮 -->
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+ <div
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+ v-if="selectedHotAreaIndex === index"
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+ class="btn-delete"
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+ @click="handleDeleteHotArea(index)"
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+ >
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+ <Icon icon="ep:circle-close-filled" />
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+ </div>
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+ {{ `${hotArea.width}×${hotArea.height}` }}
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+ </div>
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+ </table>
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+ </div>
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+</template>
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+<script lang="ts" setup>
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+import { propTypes } from '@/utils/propTypes'
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+import * as vueTypes from 'vue-types'
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+import { Point, Rect, isContains, isOverlap, createRect } from './util'
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+
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+// 魔方编辑器
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+// 有两部分组成:
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+// 1. 魔方矩阵:位于底层,由方块组件的二维表格,用于创建热区
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+// 操作方法:
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+// 1.1 点击其中一个方块就会进入热区选择模式
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+// 1.2 再次点击另外一个方块时,结束热区选择模式
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+// 1.3 在两个方块中间的区域创建热区
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+// 如果两次点击的都是同一方块,就只创建一个格子的热区
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+// 2. 热区:位于顶层,采用绝对定位,覆盖在魔方矩阵上面。
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+defineOptions({ name: 'MagicCubeEditor' })
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+
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+/**
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+ * 方块
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+ * @property active 是否激活
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+ */
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+type Cube = Point & { active: boolean }
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+
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+// 定义属性
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+const props = defineProps({
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+ // 热区列表
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+ modelValue: vueTypes.array<any>().isRequired,
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+ // 行数,默认 4 行
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+ rows: propTypes.number.def(4),
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+ // 列数,默认 4 列
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+ cols: propTypes.number.def(4),
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+ // 方块大小,单位px,默认75px
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+ cubeSize: propTypes.number.def(75)
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+})
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+
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+// 魔方矩阵:所有的方块
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+const cubes = ref<Cube[][]>([])
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+// 监听行数、列数变化
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+watch(
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+ () => [props.rows, props.cols],
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+ () => {
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+ // 清空魔方
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+ cubes.value = []
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+ if (!props.rows || !props.cols) return
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+
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+ // 初始化魔方
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+ for (let row = 0; row < props.rows; row++) {
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+ cubes.value[row] = []
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+ for (let col = 0; col < props.cols; col++) {
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+ cubes.value[row].push({ x: col, y: row, active: false })
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+ }
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+ }
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+ },
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+ { immediate: true }
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+)
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+
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+// 热区列表
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+const hotAreas = ref<Rect[]>([])
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+// 初始化热区
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+watch(
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+ () => props.modelValue,
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+ () => (hotAreas.value = props.modelValue || []),
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+ { immediate: true }
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+)
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+
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+// 热区起始方块
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+const hotAreaBeginCube = ref<Cube>()
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+// 是否开启了热区选择模式
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+const isHotAreaSelectMode = () => !!hotAreaBeginCube.value
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+/**
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+ * 处理鼠标点击方块
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+ *
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+ * @param currentRow 当前行号
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+ * @param currentCol 当前列号
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+ */
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+const handleCubeClick = (currentRow: number, currentCol: number) => {
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+ const currentCube = cubes.value[currentRow][currentCol]
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+ // 情况1:进入热区选择模式
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+ if (!isHotAreaSelectMode()) {
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+ hotAreaBeginCube.value = currentCube
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+ hotAreaBeginCube.value.active = true
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+ return
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+ }
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+
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+ // 情况2:结束热区选择模式
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+ hotAreas.value.push(createRect(hotAreaBeginCube.value!, currentCube))
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+ // 结束热区选择模式
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+ exitHotAreaSelectMode()
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+ // 创建后就选中热区
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+ let hotAreaIndex = hotAreas.value.length - 1
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+ handleHotAreaSelected(hotAreas.value[hotAreaIndex], hotAreaIndex)
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+ // 发送热区变动通知
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+ emitUpdateModelValue()
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+}
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+/**
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+ * 处理鼠标经过方块
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+ *
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+ * @param currentRow 当前行号
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+ * @param currentCol 当前列号
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+ */
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+const handleCellHover = (currentRow: number, currentCol: number) => {
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+ // 当前没有进入热区选择模式
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+ if (!isHotAreaSelectMode()) return
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+
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+ // 当前已选的区域
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+ const currentSelectedArea = createRect(
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+ hotAreaBeginCube.value!,
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+ cubes.value[currentRow][currentCol]
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+ )
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+ // 热区不允许重叠
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+ for (const hotArea of hotAreas.value) {
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+ // 检查是否重叠
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+ if (isOverlap(hotArea, currentSelectedArea)) {
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+ // 结束热区选择模式
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+ exitHotAreaSelectMode()
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+
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+ return
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+ }
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+ }
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+
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+ // 激活选中区域内部的方块
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+ eachCube((_, __, cube) => {
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+ cube.active = isContains(currentSelectedArea, cube)
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+ })
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+}
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+/**
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+ * 处理热区删除
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+ *
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+ * @param index 热区索引
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+ */
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+const handleDeleteHotArea = (index: number) => {
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+ hotAreas.value.splice(index, 1)
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+ // 结束热区选择模式
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+ exitHotAreaSelectMode()
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+ // 发送热区变动通知
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+ emitUpdateModelValue()
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+}
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+
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+// 发送模型更新
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+const emit = defineEmits(['update:modelValue', 'hotAreaSelected'])
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+// 发送热区变动通知
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+const emitUpdateModelValue = () => emit('update:modelValue', hotAreas)
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+
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+// 热区选中
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+const selectedHotAreaIndex = ref(-1)
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+const handleHotAreaSelected = (hotArea: Rect, index: number) => {
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+ selectedHotAreaIndex.value = index
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+ emit('hotAreaSelected', hotArea, index)
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+}
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+
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+/**
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+ * 结束热区选择模式
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+ */
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+function exitHotAreaSelectMode() {
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+ // 移除方块激活标记
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+ eachCube((_, __, cube) => {
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+ if (cube.active) {
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+ cube.active = false
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+ }
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+ })
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+
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+ // 清除起点
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+ hotAreaBeginCube.value = undefined
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+}
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+
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+/**
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+ * 迭代魔方矩阵
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+ * @param callback 回调
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+ */
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+const eachCube = (callback: (x: number, y: number, cube: Cube) => void) => {
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+ for (let x = 0; x < cubes.value.length; x++) {
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+ for (let y = 0; y < cubes.value[x].length; y++) {
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+ callback(x, y, cubes.value[x][y])
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+ }
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+ }
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+}
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+</script>
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+<style lang="scss" scoped>
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+.cube-table {
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+ position: relative;
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+ border-spacing: 0;
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+ border-collapse: collapse;
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+
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+ .cube {
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+ border: 1px solid var(--el-border-color);
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+ text-align: center;
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+ color: var(--el-text-color-secondary);
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+ cursor: pointer;
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+ box-sizing: border-box;
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+ &.active {
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+ background: var(--el-color-primary-light-9);
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+ }
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+ }
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+
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+ .hot-area {
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+ position: absolute;
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+ display: flex;
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+ align-items: center;
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+ justify-content: center;
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+ border: 1px solid var(--el-color-primary);
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+ background: var(--el-color-primary-light-8);
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+ color: var(--el-color-primary);
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+ box-sizing: border-box;
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+ border-spacing: 0;
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+ border-collapse: collapse;
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+ cursor: pointer;
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+
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+ .btn-delete {
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+ z-index: 1;
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+ position: absolute;
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+ top: -8px;
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+ right: -8px;
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+ height: 16px;
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+ width: 16px;
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+ display: flex;
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+ align-items: center;
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+ justify-content: center;
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+ border-radius: 50%;
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+ background-color: #fff;
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+ }
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+ }
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+}
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+</style>
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